
I came here do to the forms effective, numerous responses, please help.ĪSUSTeK Computer INC. With skyrim coming up and this terrible game hopping tragedy a muck in my computer I am starting to panic. This also seems to happen within the same time frame on another Bethesda game, fallout 3 (Note I did not investigate this thoroughly and I loaded an old save, I just went to megaton and stood there. It could be because of the dialog the npc's use, or I can't load to much for to long. I walked into a shop to do one of the tests and I had to stop it (didn't crash) at 3 hours! Also, this problem doesn't seem to happen in interiors. It doesn't seem to last longer then 20 minutes. I just stand there, and check in on it every 5 minutes. I go to the imperial market district and do absolutely nothing.
GAMEBRYO ENGINE GAMES CRASHING SERIES
I have conducted a series of crash tests. I have all dlcs, mods, modmanagers, and even obse turned off and the problem still remains.

"That's why, as the project director on this game, I'm very militant about us addressing the crashes and memory issues.Hello, my oblivion has a very bad crashing problem. And when you run into a crash and it disrupts your experience, that's not fun for anyone. I certainly go home and like to play other games that are out there. "Well, no one wants to run into a crash," Taylor replied when asked whether gamers complain too much about bugs and glitches. In October last year Bethesda told Xbox 360 owners to save often while playing as it worked to fix a bug that prevented gamers from loading save files. Since New Vegas' hugely successful launch, Bethesda has released a number of patches designed to improve the performance of the game. "So having our own technology, having the actual engineers who wrote it right here, available and working on it, and they're very passionate about making it as stable and solid as possible, certainly worked well for this project." But our crash and stability tools on this project have been phenomenal. Those kind of things can be difficult when you're not able to develop your own tech. Why is this happening? You get a bunch of engineers in there trying to reproduce something that takes hours to reproduce. "When we've worked with other engines sometimes you get a crash and you're like, well, I don't know. "Here we have the advantage of, no matter who runs into a crash issue, we're able to get it up on the screen with a stack dump and look at it and peel back the information on it, and identify exactly what happened and get it fixed. Those sort of things have made it possible for us to stabilise things and keep things working as well as we like. That's a lot different than trying to get someone on a mailing list, or get someone on the phone who's in a different time zone or across the country. "The advantage here we have over, for example Fallout, is when we have a question about how something works, I walk 10 feet outside my office door and go talk to the programmer who wrote it.
GAMEBRYO ENGINE GAMES CRASHING FREE
"Stability and being bug free are extremely high priorities on this project, and we actually talk about it internally constantly," he explained to Eurogamer in a new interview.

The Square Enix published action RPG Dungeon Siege III, however, is the first game to be built using Obsidian's own, internally created game engine, Onyx.įor project director Rich Taylor, it's made all the difference. The game uses a new renderer, a new lighting system and a new system for the landscape generation. To reiterate: For Fallout 76 we have changed a lot. The Bethesda Softworks published game was built with the creaking Gamebryo engine used to construct The Elder Scrolls IV: Oblivion and Fallout 3 before Fallout: New Vegas.īut Gamebryo wasn't Obsidian's tech - a fact that contributed to New Vegas' well-documented problems, Obsidian said. Engines are iterative, and any game studio that uses the same engine from game to game will be modifying it constantly, as Todd Howard said in the very quote that’s caused so much outrage. Fallout: New Vegas creator Obsidian Entertainment has explained why the sprawling openworld RPG suffers from technical issues including console-crashing bugs and corrupted save files.
